How to 3D
- Chapter 1: Points and Lines
- Chapter 2: Triangles and Transformations
- Chapter 3: Triangle Meshes
- Chapter 4: Transformation Machinery
- Chapter 5: Graphics Pipeline
- Chapter 6: Lighting
- Chapter 7: Camera
- Chapter 8: Interaction
- Chapter 9: Textures
- Chapter 10: Texture Effects
- Chapter 13: Shadows
- Project: Counterkart