How to 3D
- Projects
- Chapter 1: Points and Lines
- Chapter 2: Triangles and Transformations
- Chapter 3: Meshes
- Chapter 4: Transformation Machinery
- Chapter 5: Graphics Pipeline
- Chapter 6: Lighting
- Chapter 7: Camera and Terrain
- Chapter 8: Interaction
- Chapter 9: Textures
- Chapter 10: Texture Effects
- Chapter 11: Noise
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Chapter 12: Particle Systems
- Chapter 13: Shadows
- Extra