Beyond Albedo

How to 3D

Chapter 10: Texture Effects

Beyond Albedo

Textures are commonly used as a source of albedo, providing fine detail on coarse geometry. However, a texel's numbers don't have to be interpreted as a color. They can be applied to other properties, like position, normal, depth, opacity, and lighting terms. In this chapter, we explore an assortment of effects that are achieved through textures. By it's end, you'll be able to answer the following questions:

We will discuss only a fraction of the many creative ends to which textures have been applied. In later chapters, we'll see how textures are used to achieve advanced effects like water and shadows.

Alpha Mapping →