Model Zero
In this project, you will create three 3D models in Blender. The intent of this assignment is for you to learn the basic operations of a 3D modeling tool, to familiarize yourself with 3D files, and to have something to interesting to do before we have a solid graphics library in place.
Requirements
To receive credit for this project, you must meet all of the following requirements. No partial credit is given. Submit on a later ready date if a requirement is not yet met.
- Complete this project as an individual, not in a group.
- Watch videos on Blender. Seek out several different sources so you get several perspectives. Blender 2.80 Fundamentals is a bit older but still relevant. Ensure you've learned about the primitive shapes, transformations, box modeling, and sculpting.
- Create a first model using only stock primitives that have been transformed. Use several different kinds.
- Create a second model using box modeling. Start with a box, extrude and transform to rough out the model's shape, and then apply a subdivision surface to smooth it out.
- Create a third model using sculpting tools.
- Make sure each model is a single object. This will be important when we write our own renderers. This doesn't mean the model has to be a single piece, just that only one object is listed in the scene hierarchy.
Color and texture is optional.
Submission
Share in the Discord #modelzero channel a screencast of you interacting with your three models. Spin them around in Blender. Add voiceover to explain how you built the model. Credit with real links any sources that you leaned heavily on.
Commit and push your work to GitHub.