Rastercaster

How to 3D

Projects

Rastercaster

In this project, you will create a sandbox for experimenting with fragment shaders and the OpenGL Shading Language (GLSL). You will render a single, screen-filling quadrilateral and paint designs on it using only algorithms that can be expressed in the fragment shader. This project is inspired by ShaderToy.

Requirements

To receive credit for this project, you must meet all of the following requirements. No partial credit is given. Submit on a later ready date if a requirement is not yet met.

Submission

Share in the Discord #rastercaster channel screenshots of your designs and their accompanying bodies of f as text (between triple backticks) so that others can copy and paste. Each design must be unique amongst both your own designs and others' designs.

Commit and push your work to GitHub.

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