Rastercaster

How to 3D

Projects

Rastercaster

In this project, you will create a sandbox for experimenting with fragment shaders and the OpenGL Shading Language (GLSL). You will render a single, screen-filling quadrilateral and paint designs on it using only algorithms that can be expressed in the fragment shader. This project is inspired by ShaderToy.

Requirements

To receive credit for this project, you must meet all of the following requirements. No partial credit is given. Submit on a later ready date if a requirement is not yet met.

Submission

Share in the Discord #rastercaster channel a screencast of you pasting in each of your designs and interacting with the renderer. Also post the bodies of f as text so that others can copy and paste. Enter the bodies between triple backticks so they are formatted as code.

Commit and push your work to GitHub.

← Model ZeroBoxels →