Lab: Character

How to 3D

Chapter 5: Graphics Pipeline

Lab: Character

In this chapter, you've been learning about the graphics pipeline, the series of computational hurdles that geometry must overcome before landing in the framebuffer. You'll explore several of those hurdles in this lab by rendering a character model with skeletal animation. The model will pass from model space to clip space, and an animation loop will restart the pipeline.

Character

Your challenge is to model and render a character. Follow these steps:

In Blender, model a character with at least two legs.
Add an armature.
Add an animation by posing the armature.
Continuously render the animated model in a renderer named character.

Submission

To receive credit for your lab work, follow these steps:

Non-host, download the character folder before the host closes the session.
Share a video of your animated model in a post in the #lab channel in Discord. No voiceover is necessary. Tag your group members with @.
Push your code to your individual GitHub repository that your instructor made for you.

Only labs submitted on time will be granted credit. Late labs or forgot-to-submits are not accepted because Monday at noon is when your instructor has time to grade.

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