Lab: Game Step

How to 3D

Chapter 8: Interaction

Lab: Game Step

Our remaining labs will be devoted to making progress on your games. These labs will have more open-ended requirements and deliverables. They are intended to help scaffold you to a game that you can proudly demo at the final showcase. To receive credit for these final labs, you must be in attendance.

Requirements

Your challenge is to build a renderer with a customizable scene arranger. Follow these steps:

Identity no more than two collaborators.
Read through the specification.
Dream up a game idea that fits the specification.
Write a one-paragraph backstory to your game. What's a working title? Who are the players? What do they do? Do they compete or cooperate? To what goal are they working?
Write a one-paragraph technical summary of the game. What 3D assets do you need? What animations will you need? How will you support multiple players? Is there a split-screen with multiple cameras? What input devices will you use? How will you support interaction with the game world?
Build a simple renderer that will be the foundation of your eventual game. Have it two models or two camera views being controlled independently by two humans.
Check in with your instructor some time before lab is over.
Schedule a time with your instructor before Thanksgiving break to record motion capture animations.

Submission

To receive credit for your lab work, follow these steps:

Share your two paragraphs and a video of your renderer in a post in the #game channel in Discord. No voiceover is necessary. Tag your group members with @.
Push your code to your individual GitHub repository that your instructor made for you.

Only labs submitted on time will be granted credit. Late labs or forgot-to-submits are not accepted because Monday at noon is when your instructor has time to grade.

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